Game Modes
Three ways to die.
Whether you want a story, a leaderboard, or to design the deaths of others — Pixel Souls has a mode for it.
Campaign
World 1 of 6 live — five more on the way.
World 1, the Forsaken Catacombs, is live: ten hand-built levels with scripted bosses, lore beats and a difficulty curve that respects your effort. Five more worlds in active development.
- Hand-crafted levels
- Choreographed bosses
- Lore cutscenes
Endless
How long can you stand?
Procedural waves, scaling difficulty, soul multipliers and a global leaderboard. The fight only ends when you do.
- Procedural waves
- Global leaderboards
- Soul multipliers
Editor
Build the room you can't escape.
The same in-engine editor we ship the campaign with. Drop tiles, place enemies, set bosses, share with one code. UGC moderated by the team.
- Tile + enemy palette
- One-code level sharing
- Moderated UGC pipeline