Die. Learn. Rise.
A brutal pixel-art soulslike forged for your phone. Seven heroes, World 1 of 6 playable now — the Forsaken Catacombs with 10 levels and a final boss. Five more worlds in active development. Plus an editor to make hell your own.
- Playable Heroes
- 7
- Worlds (1 live)
- 1/6
- Game Modes
- 3
- Languages
- 5
Pixel-art combat with soulslike weight.
Every hit lands with intent. Every roll has a cost. Pixel Souls is built on the rules you know from the genre — stamina, deliberate attacks, brutal bosses — and translates them into gorgeous pixel-art for the device in your pocket. No pay-to-win. No filler. Just a phone-sized soulslike that respects your time and punishes your mistakes.
Tight, deliberate combat
Stamina-driven attacks, parries and i-frame rolls — every input matters.
Six worlds — one open
World 1, the Forsaken Catacombs, is playable now: ten hand-built levels and a final boss. Five more worlds — Wastes, Tides, Forge, Spire, Void — are in active development.
Build your own hell
The same editor we ship with is the one we used to build the campaign. Share your levels with one code.
Choose your Soul.
Ninety seconds of pixel-art combat, boss reveals and the first look at all seven playable heroes.
Seven souls. One choice.
Each hero brings a distinct silhouette, a distinct rhythm and a distinct way to die. Pick the one whose pain you want to learn.
Pixel Knight
BalancedThe first soul to fall, the first to rise.
DifficultyView Hero →Fallen Knight
TankHis armour outlived his order.
DifficultyView Hero →Ocean Knight
MageHe remembers the songs that drowned the kings.
DifficultyView Hero →Dark Knight
StrikerHe gave up healing for hurting.
DifficultyView Hero →Inquisitor
HunterFaith as a weapon, doubt as a leash.
DifficultyView Hero →Samurai
DuelistOne stance, one breath, one cut.
DifficultyView Hero →Spear Master
ReachHe never let anyone get close.
DifficultyView Hero →
Three ways to die.
Whether you want a story, a leaderboard, or to design the deaths of others — Pixel Souls has a mode for it.
Campaign
World 1 of 6 live — five more on the way.
World 1, the Forsaken Catacombs, is live: ten hand-built levels with scripted bosses, lore beats and a difficulty curve that respects your effort. Five more worlds in active development.
- Hand-crafted levels
- Choreographed bosses
- Lore cutscenes
Endless
How long can you stand?
Procedural waves, scaling difficulty, soul multipliers and a global leaderboard. The fight only ends when you do.
- Procedural waves
- Global leaderboards
- Soul multipliers
Editor
Build the room you can't escape.
The same in-engine editor we ship the campaign with. Drop tiles, place enemies, set bosses, share with one code. UGC moderated by the team.
- Tile + enemy palette
- One-code level sharing
- Moderated UGC pipeline
Six worlds — one open.
World 1, the Forsaken Catacombs, is live: ten hand-built levels and a final boss to teach you the rules. Five more worlds are in active development, each with its own enemies, bosses and secrets.
- LIVE
The Forsaken Catacombs
Where the dead remember.
10 levels + boss
- 01The Gate
- 02Deep Corridors
- 03The Decayed Crypt
- 04The Old Dungeons
- 05The Forgotten Halls
- 06The Shadow Path
- 07The Bloody Chapel
- 08The Sunken Shrine
- 09The Hall of Bones
- 10Heart of Darkness
- SOON
The Sun-Bleached Wastes
Where the wind eats names.
In active development — world reveal next.
- SOON
The Drowned Tides
Where the kings still sing.
In active development — world reveal next.
- SOON
The Molten Forge
Where the gods were hammered.
In active development — world reveal next.
- SOON
The Iron Spire
Where the sky was bent.
In active development — world reveal next.
- SOON
The Astral Void
Where the curse began.
In active development — world reveal next.
Choose your store.
Pixel Souls is free to download on iOS and Android. Scan the QR code or pick your store below.